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AI Insights · Timothy · October 2024

Top 5 Slime Games in Poland - Q3 2024 Performance Overview

Explore the performance trends of the top slime games in Poland during Q3 2024, showcasing varying download, revenue, and active user metrics.

Top 5 Slime Games in Poland - Q3 2024 Performance Overview

In the third quarter of 2024, the top slime games in Poland displayed intriguing performance trends across downloads, revenue, and active users on a unified platform. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics of these popular apps.

Bruno - My Super Slime Pet from Dramaton LTD showed a mixed trend in downloads, with numbers starting at 6.5K and experiencing a decline, reaching a low of 3.1K before recovering slightly to 4.4K by the end of September. Revenue saw fluctuations, peaking at $111 in early September after a steady increase. Weekly active users remained relatively stable, hovering around the 57K to 63K mark throughout the quarter.

Super Slime - Black Hole Game by Supercent, Inc. experienced a gradual decline in downloads, starting at 7.3K and dropping to 2.1K by the end of September. Revenue showed minor increases, reaching a peak of $24 in early September. The app's active users followed a downward trend, decreasing from 25.8K to 15.8K.

Super Slime Simulator also from Dramaton LTD, experienced a consistent decline in downloads, beginning at 2.4K and reducing to 1.2K by the quarter's end. Revenue remained minimal with occasional small spikes, peaking at $19 in the last week of September. Active user numbers mirrored the download trend, decreasing from 11.9K to 6.5K.

My Talking Slimy: Super Cat 3D by Pixeland LLC saw an increase in downloads from 572 to 1.3K over the quarter. Revenue exhibited a slight decline initially but stabilized around $400 towards the end of September. Active users maintained a consistent presence, averaging around 5.9K to 6.4K weekly.

Lastly, Makeup Slime Game! Relaxation by Shanze Shafique had minimal download activity, ranging from 49 to 7 throughout the quarter. The game did not generate any revenue, and active users remained low, peaking at just 63 in early July.

These insights provide a snapshot of the slime game category's performance in Poland, where varying trends in downloads, revenue, and user engagement were observed. For more detailed information and additional insights, Sensor Tower offers comprehensive data and analysis.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024